Hitman 3 Main Menu Redesign

Hitman 3 is a stealth action game where Agent 47 carries out assassinations across various global locations. This personal UI/UX project explores improvements to the game's main menu and campaign interface, focusing on navigation, information hierarchy, mission planning, and player customisation.

Hitman 3 Main Menu Redesign

HITMAN 3 is a stealth action game in which players take on the role of Agent 47, completing assassination missions across different locations. This personal UX/UI project explores how the game's menus could offer clearer navigation, more organised mission information, and greater flexibility while maintaining its distinctive visual identity.

The Goal

The goal was to redesign Hitman 3's interface to make navigation more intuitive, mission information easier to understand, and frequently used features more accessible. I aimed to create a more organised and flexible experience while preserving the game's distinctive cinematic atmosphere.

Current Page

Problems

The main menu relies on horizontal navigation and large content tiles, making essential features and promotional content compete for attention. Frequently used actions, such as Load Game, are not consistently prominent, while the predefined layout offers limited flexibility for players with different preferences. These elements create opportunities to improve navigation clarity, visual hierarchy, and content organisation.

Research to Design

I explored established UX principles covering navigation, visual hierarchy, system status, customisation, controller input, and accessibility. These findings informed the persistent navigation, structured content areas, mission information hierarchy, and optional customisation features. The research provided a theoretical foundation for the redesign, while interaction behaviour and usability improvements remain to be validated through testing.

My Redesign

Solution

I introduced a vertical navigation system with clear labels, consistent icons, and visible selection states to make essential categories easier to recognise. A dedicated profile panel displays player progression, while organised content cards separate featured activities from primary navigation. I also designed a customisable shortcut system, allowing players to select preferred categories and arrange them across seven available slots. The interface supports both content-rich and minimal layouts, giving players greater control while maintaining Hitman 3's cinematic identity.

Current Page

Problems

The campaign menu relies heavily on large mission imagery, with limited visibility of progression, objectives, and target information. Players may need to navigate between screens to understand their mission status or access relevant details. The lack of a clearly structured information hierarchy creates opportunities to improve mission tracking and support more informed decisions.

My Redesign

Solution

I reorganised the campaign interface into a structured mission list and a dedicated information panel. Each mission displays its location and completion progress, while the selected mission reveals target details, relevant cinematics, and available actions. Clear progress indicators and consistent content grouping help distinguish completed missions from unfinished ones, providing players with a more organised view of their campaign and objectives.

The Result

The final redesign brings together a more structured main menu and a clearer campaign interface. Persistent navigation, customisable shortcuts, visible progression, and organised mission details create a consistent experience across both screens. By combining established UX principles with Hitman 3's visual identity, the concept explores a more flexible and informative interface. Further player testing would be needed to evaluate its effectiveness.

More to Explore

Contact Me

kilicliogluc@gmail.com

Contact Me

kilicliogluc@gmail.com

Contact Me

kilicliogluc@gmail.com